Affordable Workshops Designed To Grow Your Company

Taking the next step in educating yourself shouldn't cost a fortune. We've built a series of workshops designed to dive deeper into some of the core subjects of the business of games.

As part of our goal of educating as many game developers as possible around the world, for each ticket purchased we will donate a ticket to a deserving developer.

How To Self Publish Your Game

With Heather Chandler

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The Business of Games:

A Philosophical Approach

With Larry Kuperman


Game Development For

Designers 101

With Elaine Gómez


The Game Writer and the

Narrative Designer

(and How You Can Be Both)

With Toiya Kristen Finley, PhD


Designing Immersive Experiences Through Visual Narrative

With Natasha Skult


The Ins and Outs of Video

Game Localization

With Marina Ilari and Florencia Fole


Marketing Games, WTFFF (What's the Fun, Focus, and Features?)

With Chris Faylor


Make Your Company Stand Out In A World of Virtual Events

With Fedor van Herpen


Community Building For Games, A Path To A Successful Launch

With Michael Brown


How To Self Publish Your Game

Instructor: Heather Chandler

Intended Audience:

Indie developers who are releasing their first game or developers who are releasing on multiple platforms. Producers and publishers who want to understand the release process from the developer perspective and vice versa.

Next Class: April 22nd at 1:00PM EST

Attendees will gain knowledge in:

  • Creating a release roadmap
  • Setting up a build pipeline
  • Executing on localizations
  • Submitting for third-party approvals
  • Prepping for Live Ops and content updates
  • Attendees will also receive templates for organizing these things
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Instructor Bio: Heather Chandler is a video game producer with 25 years and counting under her belt in the game industry. She’s led teams at Epic Games, Electronic Arts, Ubisoft, and Activision. She’s launched over 40 games across all gaming platforms and has worked on popular franchises including Fortnite, Star Trek, and Ghost Recon. Heather is currently working on a game about the ocean called Beyond Blue. She also combined her passion for team building and games to start an escape room called Whole Brain Escape in her hometown of Apex, NC! She is a strong advocate for STEM education and committed to providing opportunities to students of all ages to get involved with technology.

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Marketing Games, WTFFF (What's the Fun, Focus, and Features?)

Instructor: Chris Faylor

Intended Audience: Developers, Publishers, Project Leads, Aspiring Developers

Next Class: May 8th at 1:00 EDT

Marketing can be far more than a necessary evil -- believe it or not, it can actually be fun for you and your players! In this course, you'll learn how to create a marketing plan (be it your first or fiftieth) that celebrates the fun, focus, and features of your game.

Instructor Bio: With over 20 years in the video game industry, Chris Faylor has built and led marketing teams at such companies as Gearbox Software, Armature Studio, and Squanch Games, contributing to the success of franchises like Borderlands, Homeworld, Risk of Rain, and Trover Saves the Universe. He is also the founder of vgReleaseList.com.

Game Development for Designers 101

Instructor: Elaine Gomez

Intended Audience: Unity users, game designers, beginner game developers, designers from any discipline with little programming experience

Next Class: Announcement Coming Soon!

Game Development for Designers 101 is a class covering Unity game development without the need to code from scratch. I will go over my methodology of design and implementation. This will include adding things like audio, level design, UI/UX design, and systems design. I will go over how to identify useful code and refactor it from Unity example projects and tutorials to demonstrate rapid prototyping approaches applicable for the development of any game genre. The idea is to help and encourage designers without programming strengths to learn how to iterate and implement their ideas by accessing design needs, finding solutions, and creating functional examples.

Instructor Bio: Elaine is a passionate game designer and developer currently working at indie game studio E-Line Media. She is also co-founder of Latinx in Gaming, a non-profit organization creating a community and amplifying the voices for Latinx game industry professionals in the US and Latin America. She has a heart for young people and a deep desire to give back to the community by being the change she wants to see.

The Business of Games:

A Philosophical Approach

Instructor: Larry Kuperman

Intended Audience: Developers, owners, entry level to experienced developers.

Next Class: Announcement Coming Soon!

Thinking about game development as a business will not only help you be more successful, it will also provide a framework for solving everyday problems. By way of example, I will show you how business skills such as networking and quantitative analysis can help developers solve problems such as how long can a game be in development and still be expected to generate a profit. The focus will be on providing easy-to-implement pragmatic solutions that anyone can use and benefit from.

Instructor Bio: Larry is a 20-year veteran of the game industry and is currently the Director of Business Development for Nightdive Studios. Named to Game Advocacy's 50 Over 50 influencers. Additionally he serves as a co-Chair for the Las Vegas IGDA and the Advisory Board for BWG Strategy.

The Ins and Outs of Video Game Localization

Instructors: Marina Ilari and Florencia Fole

Intended Audience: Game Developers, Producers, Localization Producers, Content Producers, Marketing, QA, and Localization Specialists

Next Class: March 30, 2021 at 1:00PM EDT

This masterclass will be aimed toward everyone who wants to learn about the video game localization process, from basic concepts to markets, budgeting and workflow preparation.

Instructor Bios: Marina Ilari, CT is an ATA-certified English>Spanish translator with over 15 years of experience in the translation industry. She is an expert in translation tools and managing projects in English and Spanish. Marina has worked as a translator, editor, and quality assurance specialist for many companies around the world with a special focus on creative translations and video game localization. She is also the chief executive officer of Terra Translations and co-host of the podcast about translation, En Pantuflas.

Florencia Fole has a background in translation and interpreting with almost 10 years of experience in the industry. She is the Business Development Director of Terra Localizations, and she collaborates with both Women In Games Argentina and the Women In Games Ambassadors. Florencia is the VP of Argentina’s Game Developers Association, ADVA, and she co-hosts Open World, a videocast on the video game and localization industries.

How To Make Your Company Stand Out In A World Of Virtual Events

Instructor: Fedor van Herpen

Intended Audience: Game Developers, Publishers, Freelancers, and Service Providers that want better results from virtual events.

Next Class: Announcement Coming Soon!

The world turning to online events for dealmaking, offers developers challenges and opportunities. Without face-to-face meetings, parties, and showcasing, how do you stand out from the crowd? This will be a hands-on tips & tricks course on how to use the current situation to your advantage: find that publisher contract, gameplay feedback or needed team additions.

Instructor Bio: Fedor van Herpen is the co-founder of MeetToMatch, the world's market leader in the international games industry as premium event experience platform. Since 2009, he is connecting people in the games industry to enable them to grow faster and more easily. With personal connection to more than 1000 publisher and investors, he and his team have been able to land game developers publishing contracts and investment deals all across the globe. As Fedor is a very extroverted person, he misses real-life games events massively, and wants to share his expertise on how to replicate real-life connections in a virtual environment.

Designing Immersive Experiences Through Visual Narrative

Instructor: Natasha Skult

Intended Audience: Digital Artists (hobbyists, students, professionals), 2D and 3D Game Artists and Animators

Next Class: Announcement Coming Soon!

The course is designed to give a wide perspective of terms and practices in digital art and visual culture regarding concepts of game aesthetics and visual narrative. It will present multidisciplinary and cross-media framework of the study engaged by various cases from game development practices.

The historical framework of art practices will be addresses widely, following the principles of traditional art theory and analysis for pursuing developing practices in contemporary mediums of expression and storytelling, such as video games. The agenda of the course is planed to provide an extensive insight into the present practices of digital art creation (2D and 3D).

Instructor Bio: Natasha Skult is the CEO & Creative Director of MiTale, a game development company from Finland focusing on narrative-driven experiences in mixed reality and gamification. She is an active member of the Finnish and international games industry as Board Member of IGDA.org and Lead of IGDA Future in Finland. She is also one of the founders and Board Member of The Hive – Turku Game Hub (game business center in South-West Finland). Besides industry work, she is active in academic research and teaches courses in game design and game (digital) art production at University of Turku.

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The Game Writer and the Narrative Designer (and How You Can Be Both)

Instructor: Toiya Kristen Finley, PhD

Intended Audience: Writers looking to work in the industry, devs wanting to learn game writing and narrative design, game writers/narrative designers with a couple of years of experience, devs looking to work with game writers and narrative designers and understand what they do.

Next Class: March 13th at 4:00PM EST

Game writing and narrative design can have different names, depending on what a studio decides to call them. Sometimes narrative design is even referred to as “game writing.” However, game writers and narrative designers have different responsibilities on a development team. You may have opportunities to step into both roles. We’ll look at the differences between game writing and narrative design and what skill sets you’ll need to be successful at both.

Instructor Bio: Nashville native Toiya Kristen Finley is a writer, editor, game designer, and narrative designer/game writer. She holds a Ph.D. in literature and creative writing from Binghamton University. With nearly 70 published works, she has over 20 years of experience writing in a range of genres. She leads workshops and speaks at conferences like GDC, ECGC, PAX Dev, PAX West, and Gen Con. In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012.

Community Building For Games, A Path To A Successful Launch

Instructor: Michael Brown

Intended Audience: Game Developers of all levels of experience

Next Class: Announcement Coming Soon!

This course will teach you about how to build a community for your game. The goal is to give you ideas and applicable advice you can start implementing immediately into Social media, PR and marketing.

Instructor Bio: CEO of Vicarious PR and V Publishing, Michael has years of industry experience as a journalist, reviewer, editor, and freelance writer. He has a solid business and marketing background, as well as having key insight into game development and the industry as a whole.

Michael has led campaigns on some of the top games in the industry including Dead By Daylight, PUBG Mobile, Game of Thrones and more.